From BIM to extended reality in AEC industry

Sepehr Alizadehsalehi*, Ahmad Hadavi, Joseph Chuenhuei Huang

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

42 Scopus citations

Abstract

In the Architecture, Engineering, and Construction (AEC) industry, Extended Reality (XR) technologies that simulate a construction project in a multidimensional digital model and present multiple aspects of a project can be a tremendous help in all stages of a project. This study aims to identify the outsourcing patterns for such technologies among construction project stakeholders. Currently, there is limited literature about XR technologies, and because of it, the sections containing the results of this study are as follows: (1) a concise review of the most recent VR, AR, and MR technologies in the design and construction industry; (2) an introduction to the most commonly used wearable XRs on the market in terms of features, ease of use, and their specifications; (3) a summary of the different methods and software used for converting the BIM model to VR, AR, and MR; and (4) finally, a case study included the integrated definition function (IDEF0) model that details how to convert the BIM model of the NASA-Mars habitat project to a VR and MR model that uses Oculus Rift, HTC Vive, Samsung HMD, and Microsoft HoloLens headsets. Overall, this study provides a comprehensive review regarding using XR to solve a variety of construction project management issues effectively and efficiently. More importantly, this study provides a roadmap for future efforts involving the implementation of XR technologies in the AEC industry.

Original languageEnglish (US)
Article number103254
JournalAutomation in Construction
Volume116
DOIs
StatePublished - Aug 2020

Keywords

  • AEC industry
  • Building information modeling (BIM)
  • Extended reality (XR)

ASJC Scopus subject areas

  • Control and Systems Engineering
  • Civil and Structural Engineering
  • Building and Construction

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