TY - GEN
T1 - Game design for classical AI
AU - Horswill, Ian D
N1 - Publisher Copyright:
© Copyright 2014, Association for the Advancement of Artificial Intelligence (www.aaai.org) All rights reserved.
PY - 2014
Y1 - 2014
N2 - Reasoning using expressive symbolic representations is a central theme of AI research, yet there are surprisingly few deployed games, even within the AIIDE research community, that use this sort of "classical" AI. This is partly due to practical and methodological issues, but also due to fundamental mismatches between current game genres and classical AI systems. I will argue that if we want to build games that leverage high-end classical AI techniques like commonsense reasoning and natural language processing, we will also have to develop new game genres and mechanics that better exploit those capabilities. I will also present a design sketch of a game that explores potential game mechanics for classical AI.
AB - Reasoning using expressive symbolic representations is a central theme of AI research, yet there are surprisingly few deployed games, even within the AIIDE research community, that use this sort of "classical" AI. This is partly due to practical and methodological issues, but also due to fundamental mismatches between current game genres and classical AI systems. I will argue that if we want to build games that leverage high-end classical AI techniques like commonsense reasoning and natural language processing, we will also have to develop new game genres and mechanics that better exploit those capabilities. I will also present a design sketch of a game that explores potential game mechanics for classical AI.
UR - http://www.scopus.com/inward/record.url?scp=84974799248&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84974799248&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:84974799248
T3 - AAAI Workshop - Technical Report
SP - 28
EP - 34
BT - Experimental AI in Games - Papers from the 2014 AIIDE Workshop, Technical Report
PB - AI Access Foundation
T2 - 10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014
Y2 - 4 October 2014
ER -