Game design for classical AI

Ian D Horswill*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Scopus citations

Abstract

Reasoning using expressive symbolic representations is a central theme of AI research, yet there are surprisingly few deployed games, even within the AIIDE research community, that use this sort of "classical" AI. This is partly due to practical and methodological issues, but also due to fundamental mismatches between current game genres and classical AI systems. I will argue that if we want to build games that leverage high-end classical AI techniques like commonsense reasoning and natural language processing, we will also have to develop new game genres and mechanics that better exploit those capabilities. I will also present a design sketch of a game that explores potential game mechanics for classical AI.

Original languageEnglish (US)
Title of host publicationExperimental AI in Games - Papers from the 2014 AIIDE Workshop, Technical Report
PublisherAI Access Foundation
Pages28-34
Number of pages7
ISBN (Electronic)9781577356851
StatePublished - 2014
Event10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014 - Raleigh, United States
Duration: Oct 4 2014 → …

Publication series

NameAAAI Workshop - Technical Report
VolumeWS-14-16

Conference

Conference10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014
Country/TerritoryUnited States
CityRaleigh
Period10/4/14 → …

ASJC Scopus subject areas

  • Engineering(all)

Fingerprint

Dive into the research topics of 'Game design for classical AI'. Together they form a unique fingerprint.

Cite this