Abstract
This poster presents the design of activities for engaging with the evolutionary mechanism known as genetic drift. Operating in the informal learning setting of a natural history museum, our design builds upon the theoretical notion of embodied modeling in an agent-based tradition, extending this foundation to address the special challenges associated with genetic drift and to take advantage of the affordances of immersive multi-touch technologies and of the museum setting.
Original language | English (US) |
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Pages (from-to) | 1603-1604 |
Number of pages | 2 |
Journal | Proceedings of International Conference of the Learning Sciences, ICLS |
Volume | 3 |
Issue number | January |
State | Published - 2014 |
Event | 11th International Conference of the Learning Sciences: Learning and Becoming in Practice, ICLS 2014 - Boulder, United States Duration: Jun 23 2014 → Jun 27 2014 |
ASJC Scopus subject areas
- Computer Science (miscellaneous)
- Education