"GodMode is his video game name": Situating learning and identity in structures of social practice

Leah A Bricker, Philip Bell

Research output: Contribution to journalArticlepeer-review

13 Scopus citations

Abstract

In this paper, we report on the structural nexus of one youth's gaming practices across contexts and over time. We utilize data from an ethnography of youth science and technology learning, as well as expertise development, across settings and developmental time. We use Ole Dreier's theory of persons to understand how this youth is able to develop considerable gaming expertise. Additionally, we explicate the learning practices embedded in the structural nexus of this youth's gaming and we examine associated issues of learning and identity. We problematize the lack of continuity between his formal schooling experiences and the structural nexus of his gaming practices as situated in a variety of other contexts and we reflect on the implications for the design of STEM gaming experiences in formal school environments.

Original languageEnglish (US)
Pages (from-to)883-902
Number of pages20
JournalCultural Studies of Science Education
Volume7
Issue number4
DOIs
StatePublished - Dec 1 2012

Keywords

  • Ethnography
  • Identity
  • Learning
  • Structures of social practice
  • Video gaming

ASJC Scopus subject areas

  • Cultural Studies

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