GPU-accelerated SPH model for water waves and other free surface flows

Robert A. Dalrymple*, Alexis Hérault, Giuseppe Bilotta, Rozita Jalali Farahani

*Corresponding author for this work

Research output: Contribution to journalConference articlepeer-review

10 Scopus citations

Abstract

This paper discusses the meshless numerical method Smoothed Particle Hydrodynamics and its application to water waves and nearshore circulation. In particularly we focus on an implementation of the model on the graphics processing unit (GPU) of computers, which permits low-cost supercomputing capabilities for certain types of computational problems. The implementation here runs on Nvidia graphics cards, from off-the-shelf laptops to the top-of-line Tesla cards for workstations with their current 480 massively parallel streaming processors. Here we apply the model to breaking waves and nearshore circulation, demonstrating that SPH can model changes in wave properties due to shoaling, refraction, and diffraction and wave-current interaction; as well as nonlinear phenomena such as harmonic generation, and, by using wave-period averaged quantities, such aspects of nearshore circulation as wave set-up, longshore currents, rip currents, and nearshore circulation gyres.

Original languageEnglish (US)
JournalProceedings of the Coastal Engineering Conference
StatePublished - 2010
Event32nd International Conference on Coastal Engineering, ICCE 2010 - Shanghai, China
Duration: Jun 30 2010Jul 5 2010

Keywords

  • Meshfree methods
  • Rip current
  • SPH
  • Surf zone hydrodynamics
  • Wave modeling

ASJC Scopus subject areas

  • Civil and Structural Engineering
  • Ocean Engineering
  • Oceanography

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