Abstract
Citizen science and communitysensing applications allow everyday citizens to collect data about the physical world to benefit science and society. Yet despite successes, current approaches are still limited by the number of domain-interested volunteers who are willing and able to contribute useful data. In this paper we introduce habitsourcing, an alternative approach that harnesses the habit-building practices of millions of people to collect environmental data. To support the design and development of habitsourcing apps, we present (1) interaction techniques and design principles for sensing through actuation, a method for acquiring sensing data from cued interactions; and (2) ExperienceKit, an iOS library that makes it easy for developers to build and test habitsourcing applications. In two experiments, we show that our two proofof-concept apps, ZenWalk and Zombies Interactive, compare favorably to their non-data collecting counterparts, and that we can effectively extract environmental data using simple detection techniques.
Original language | English (US) |
---|---|
Title of host publication | UIST 2016 - Proceedings of the 29th Annual Symposium on User Interface Software and Technology |
Publisher | Association for Computing Machinery, Inc |
Pages | 639-650 |
Number of pages | 12 |
ISBN (Electronic) | 9781450345316 |
DOIs | |
State | Published - Oct 16 2016 |
Event | 29th Annual Symposium on User Interface Software and Technology, UIST 2016 - Tokyo, Japan Duration: Oct 16 2016 → Oct 19 2016 |
Other
Other | 29th Annual Symposium on User Interface Software and Technology, UIST 2016 |
---|---|
Country/Territory | Japan |
City | Tokyo |
Period | 10/16/16 → 10/19/16 |
Keywords
- Citizen science
- Communitysensing
- Habitsourcing
- Physical crowdsourcing
ASJC Scopus subject areas
- Human-Computer Interaction
- Software