Abstract
We describe the development and three case reports of a home-based intervention for children with hand hemiplegia that integrates custom video games with contralaterally controlled functional electrical stimulation (CCFES). With CCFES, stimulated opening of the more-affected hand is modulated by volitional opening of the less-affected hand. Video games that solicit goal-oriented, skill-requiring movement have shown promise for treating hemiplegia, but they have not previously been combined with electrical stimulation in children. Three children ages 8, 9, and 11 with moderate-to-severe hand hemiplegia were assigned six weeks of therapy in lab and at home. The goal was to determine if children could tolerate 9 lab treatment sessions and administer up to 7.5 hrs/wk of CCFES video game therapy at home. The feasibility of this intervention for home use was assessed by device logs, end-of-treatment interviews, and motor function/impairment assessments. With caregiver help, the children were all able to attend 9 lab sessions and built up to 7.5 hrs/wk of therapy by week 3. They averaged 5-7 hrs/wk of home intervention overall. Motor outcomes improved for all three participants at treatment end, but mostly regressed at 4-weeks follow-up. Individual improvements at treatment end exceeded minimum detectable or clinically important thresholds for Assisting Hands Assessment, Fugl-Meyer Assessment, and Melbourne Motor Assessment 2. We found preliminary indications that CCFES-integrated video game therapy can provide a high dose of hand motor control therapy at home and in the lab. Improvements in motor outcomes were also observed, but more development and study is needed.
Original language | English (US) |
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Article number | 9091015 |
Pages (from-to) | 1461-1470 |
Number of pages | 10 |
Journal | IEEE Transactions on Neural Systems and Rehabilitation Engineering |
Volume | 28 |
Issue number | 6 |
DOIs | |
State | Published - Jun 2020 |
Funding
Manuscript received November 7, 2019; revised March 31, 2020; accepted April 24, 2020. Date of publication May 11, 2020; date of current version June 5, 2020. This work was supported in part by the National Center for Advancing Translational Sciences (NCATS) under Grant UL1TR000439 and Grant KL2TR000440 and in part by the Pedal-With-Pete Foundation. (Corresponding author: Michael J. Fu.) Michael J. Fu is with the Department of Electrical, Computer, and Systems Engineering, Case Western Reserve University, Cleveland, OH 44106 USA, also with the Department of Physical Medicine and Rehabilitation (PM&R), MetroHealth System, Cleveland, OH 44109 USA, and also with the Cleveland FES Center, Louis Stokes Cleveland VA Medical Center, Cleveland, OH 44106 USA (e-mail: [email protected]).
Keywords
- Haptic interfaces
- Human-computer interfaces
- Pediatrics
- Rehabilitation robotics
- Telemedicine
ASJC Scopus subject areas
- Internal Medicine
- General Neuroscience
- Biomedical Engineering
- Rehabilitation