How one implementation of an educational innovation died

Kay E. Ramey, Reed Stevens

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

The problem of sustaining and spreading educational innovations is one that has vexed many researchers. The flipside of this question, equally important, is what leads to the 'death' of educational innovations? Here, to shed light on this question, we provide an autopsy on the death of one local implementation of an otherwise successful STEAM exploration program called FUSE.

Original languageEnglish (US)
Title of host publication14th International Conference of the Learning Sciences
Subtitle of host publicationThe Interdisciplinarity of the Learning Sciences, ICLS 2020 - Conference Proceedings
EditorsMelissa Gresalfi, Ilana Seidel Horn
PublisherInternational Society of the Learning Sciences (ISLS)
Pages2617-2618
Number of pages2
ISBN (Electronic)9781732467293
StatePublished - 2020
Event14th International Conference of the Learning Sciences: The Interdisciplinarity of the Learning Sciences, ICLS 2020 - Nashville, United States
Duration: Jun 19 2020Jun 23 2020

Publication series

NameComputer-Supported Collaborative Learning Conference, CSCL
Volume5
ISSN (Print)1573-4552

Conference

Conference14th International Conference of the Learning Sciences: The Interdisciplinarity of the Learning Sciences, ICLS 2020
Country/TerritoryUnited States
CityNashville
Period6/19/206/23/20

Funding

This work was supported by the National Science Foundation (NSF) under grant DRL-1657438. Any opinions, findings, conclusions, or recommendations are those of the authors and do not reflect the views of the NSF.

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Education

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