Abstract
This research explored the effects of priming interdependent self-construals (collective self) versus independent self-construals (private self) on exergame players' mood in response to negative performance feedback. An experiment was conducted to test the interaction effects of self-construal priming as a situational factor and game players' chronic regulatory focus as an individual difference factor. To this end, the author leveraged a video-game console (Wii) and an exergame (Dance Dance Revolution) in a controlled, randomized 2×2 (experimental priming: interdependent self-construal vs. independent self-construal×game players' chronic promotion regulatory focus: low vs. high) between-subjects factorial design experiment (N=58). The results of a two-way analysis of variance demonstrated the proposed interaction effect between primed self-construal and game players' chronic regulatory focus on the game players' mood in response to negative performance. The theoretical mechanism underlying the two-way interaction is explicated by regulatory focus and the primed self-construals is explicated by regulatory focus theory and two-basket theory. Practical implications for game developers and theoretical contributions to video-game research are discussed.
Original language | English (US) |
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Pages (from-to) | 467-471 |
Number of pages | 5 |
Journal | Cyberpsychology, Behavior, and Social Networking |
Volume | 13 |
Issue number | 4 |
DOIs | |
State | Published - Aug 1 2010 |
ASJC Scopus subject areas
- Social Psychology
- Communication
- Applied Psychology
- Human-Computer Interaction
- Computer Science Applications