TY - JOUR
T1 - "I feel present. therefore, i experience flow:" A structural equation modeling approach to flow and presence in video games
AU - Jin, Seunga
PY - 2011/1
Y1 - 2011/1
N2 - Driven by theories of flow and presence, three studies examined the antecedents and consequences of flow across three different video game genres. Structural equation modeling analyses reveal the roles of (1) physical presence in medical simulation games; (2) spatial presence in driving games; and (3) self-presence in avatar-based narrative-driven games. A 3 (skill: low, medium, high) × 3 (challenge: low, medium, high) between-subjects ANOVA indicates that a balance between skill and challenge induces greater flow. Theoretical contributions regarding the relevance of flow to electronic games and practical implications for the design of diverse game genres are discussed.
AB - Driven by theories of flow and presence, three studies examined the antecedents and consequences of flow across three different video game genres. Structural equation modeling analyses reveal the roles of (1) physical presence in medical simulation games; (2) spatial presence in driving games; and (3) self-presence in avatar-based narrative-driven games. A 3 (skill: low, medium, high) × 3 (challenge: low, medium, high) between-subjects ANOVA indicates that a balance between skill and challenge induces greater flow. Theoretical contributions regarding the relevance of flow to electronic games and practical implications for the design of diverse game genres are discussed.
UR - http://www.scopus.com/inward/record.url?scp=79952464606&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=79952464606&partnerID=8YFLogxK
U2 - 10.1080/08838151.2011.546248
DO - 10.1080/08838151.2011.546248
M3 - Article
AN - SCOPUS:79952464606
SN - 0883-8151
VL - 55
SP - 114
EP - 136
JO - Journal of Broadcasting and Electronic Media
JF - Journal of Broadcasting and Electronic Media
IS - 1
ER -