TY - JOUR
T1 - Interest development and learning in choice-based, in-school, making activities
T2 - The case of a 3D printer
AU - Ramey, Kay E.
AU - Stevens, Reed
N1 - Funding Information:
This work was supported by National Science Foundation (NSF), United States grants DRL-1348800 and DRL-1433724. However, any opinions, findings, conclusions, and/or recommendations are our own and do not reflect the views of the NSF. We would like to thank Jaakko Hilpp?, Dionne Champion, and Peter Meyerhoff for their help with data collection and feedback on this work, as well as Kemi Jona, Henry Mann, and the members of the FUSE development team for their work developing and supporting FUSE. Finally, we would like to thank the administrators, teachers, and students at our partner schools for their participation in FUSE and our research.
Funding Information:
This work was supported by National Science Foundation (NSF), United States grants DRL-1348800 and DRL-1433724 . However, any opinions, findings, conclusions, and/or recommendations are our own and do not reflect the views of the NSF. We would like to thank Jaakko Hilppö, Dionne Champion, and Peter Meyerhoff for their help with data collection and feedback on this work, as well as Kemi Jona, Henry Mann, and the members of the FUSE development team for their work developing and supporting FUSE. Finally, we would like to thank the administrators, teachers, and students at our partner schools for their participation in FUSE and our research.
PY - 2019/12
Y1 - 2019/12
N2 - Integrated STEAM (science, technology, engineering, arts, and math) making activities have become increasingly popular in recent years. Many tout their benefits for STEAM interest development. However, we know relatively little about how these activities cultivate STEAM interests or about the relation between interest development and learning. This paper examines these issues in the context of one set of in-school, choice-based, STEAM making and learning environments, FUSE Studios. Drawing on sociocultural approaches to interest development, we present the case of one student's interest pathway through FUSE. By the end of the schoolyear, this student had developed an interest in and was recognized as a relative expert at 3D printing. She also connected this interest in 3D printing to a career aspiration to “help cancer kids and become a doctor for them”. Drawing on ethnographic observations and microanalysis of video-recordings, we trace her year-long interest pathway through FUSE to understand how her interests, in interaction with the socio-material context of FUSE, shaped her learning. We argue that the choice-based nature of FUSE allowed her to pursue her interests, organize her own learning, and consequently, cultivate STEAM interests and learning.
AB - Integrated STEAM (science, technology, engineering, arts, and math) making activities have become increasingly popular in recent years. Many tout their benefits for STEAM interest development. However, we know relatively little about how these activities cultivate STEAM interests or about the relation between interest development and learning. This paper examines these issues in the context of one set of in-school, choice-based, STEAM making and learning environments, FUSE Studios. Drawing on sociocultural approaches to interest development, we present the case of one student's interest pathway through FUSE. By the end of the schoolyear, this student had developed an interest in and was recognized as a relative expert at 3D printing. She also connected this interest in 3D printing to a career aspiration to “help cancer kids and become a doctor for them”. Drawing on ethnographic observations and microanalysis of video-recordings, we trace her year-long interest pathway through FUSE to understand how her interests, in interaction with the socio-material context of FUSE, shaped her learning. We argue that the choice-based nature of FUSE allowed her to pursue her interests, organize her own learning, and consequently, cultivate STEAM interests and learning.
KW - Interest
KW - Learning
KW - Makerspace
KW - STEAM
KW - STEM
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U2 - 10.1016/j.lcsi.2018.11.009
DO - 10.1016/j.lcsi.2018.11.009
M3 - Article
AN - SCOPUS:85057431604
VL - 23
JO - Learning, Culture and Social Interaction
JF - Learning, Culture and Social Interaction
SN - 2210-6561
M1 - 100262
ER -