TY - GEN
T1 - Intergenerational Making with Young Children
AU - Perez, Melissa Escamilla
AU - Jones, Stephanie T.
AU - Lee, Sarah Priscilla
AU - Worsley, Marcelo
N1 - Publisher Copyright:
© 2020 ACM.
PY - 2020/4/4
Y1 - 2020/4/4
N2 - As the Maker Movement has continued to expand, there has been a complementary expansion in the spaces and contexts for engaging in Making. Most pertinent to this paper is the growing body of research on intergenerational making experiences. A hallmark of intergenerational making is its ability to promote both play and collaboration as participants learn from one another. However, the prevailing work on intergenerational making seldom includes children less than seven years old. We build on this body of work by designing and studying an intergenerational making experiences where most of the children were between 2 and 7 years old. Five parents and their family members (ages 2-10) participated in a one-week program on designing games using digital fabrication and household craft materials. Consistent with prior work, and building on designs for intergenerational making experiences, we discuss several interactions that highlight play, joint creation, and connectedness. We consider the benefits and challenges of these types of interactions and present suggestions on the design of intergenerational making experiences that include young children.
AB - As the Maker Movement has continued to expand, there has been a complementary expansion in the spaces and contexts for engaging in Making. Most pertinent to this paper is the growing body of research on intergenerational making experiences. A hallmark of intergenerational making is its ability to promote both play and collaboration as participants learn from one another. However, the prevailing work on intergenerational making seldom includes children less than seven years old. We build on this body of work by designing and studying an intergenerational making experiences where most of the children were between 2 and 7 years old. Five parents and their family members (ages 2-10) participated in a one-week program on designing games using digital fabrication and household craft materials. Consistent with prior work, and building on designs for intergenerational making experiences, we discuss several interactions that highlight play, joint creation, and connectedness. We consider the benefits and challenges of these types of interactions and present suggestions on the design of intergenerational making experiences that include young children.
KW - Intergenerational
KW - constructionism
KW - making
KW - young children
UR - http://www.scopus.com/inward/record.url?scp=85110169804&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85110169804&partnerID=8YFLogxK
U2 - 10.1145/3386201.3386225
DO - 10.1145/3386201.3386225
M3 - Conference contribution
AN - SCOPUS:85110169804
T3 - ACM International Conference Proceeding Series
SP - 68
EP - 73
BT - Proceedings of FabLearn 2020 - 9th Annual Conference on Maker Education
PB - Association for Computing Machinery
T2 - 9th Annual Conference on Maker Education: Making as Resistance and Resilience, FabLearn 2020
Y2 - 4 April 2020 through 5 April 2020
ER -