Abstract
Due to their many applications, large Bayesian games have been a subject of growing interest in game theory and related fields. But to a large extent, models (1) have been restricted to one-shot interaction, (2) are based on an assumption that player types are independent and (3) assume that the number of players is known.
The current paper develops a general theory of Bayesian repeated large games that avoids some of these difficulties. To make the analysis more robust, it develops a concept of compressed equilibrium which is applicable to a general class of large Bayesian repeated anonymous games.
The current paper develops a general theory of Bayesian repeated large games that avoids some of these difficulties. To make the analysis more robust, it develops a concept of compressed equilibrium which is applicable to a general class of large Bayesian repeated anonymous games.
Original language | English (US) |
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Number of pages | 31 |
State | Published - 2013 |