TY - JOUR
T1 - Leading teams in the digital age
T2 - Four perspectives on technology and what they mean for leading teams
AU - Larson, Lindsay
AU - DeChurch, Leslie A.
N1 - Funding Information:
National Institutes of Health , United States of America, Grant ID: 1R01GM112938-01 , National Aeronautics and Space Administration , United States of America, Grant ID: 80NSSC18K0276 , Army Research Laboratory , United States of America, Grant ID: W911NF1920140 .
PY - 2020/2
Y1 - 2020/2
N2 - Digital technologies are changing the nature of teamwork in ways that have important implications for leadership. Though conceptually rich and multi-disciplinary, much of the burgeoning work on technology has not been fully integrated into the leadership literature. To fill this gap, we organize existing work on leadership and technology, outlining four perspectives: (1) technology as context, (2) technology as sociomaterial, (3) technology as creation medium, and (4) technology as teammate. Each technology perspective makes assumptions about how technologies affect teams and the needs for team leadership. Within each perspective, we detail current work on leading teams. This section takes us from virtual teams to new vistas posed by leading online communities, crowds, peer production groups, flash teams, human-robot teams, and human-artificial intelligence teams. We identify 12 leadership implications arising from the ways digital technologies affect organizing. We then leverage our review to identify directions for future leadership research and practice.
AB - Digital technologies are changing the nature of teamwork in ways that have important implications for leadership. Though conceptually rich and multi-disciplinary, much of the burgeoning work on technology has not been fully integrated into the leadership literature. To fill this gap, we organize existing work on leadership and technology, outlining four perspectives: (1) technology as context, (2) technology as sociomaterial, (3) technology as creation medium, and (4) technology as teammate. Each technology perspective makes assumptions about how technologies affect teams and the needs for team leadership. Within each perspective, we detail current work on leading teams. This section takes us from virtual teams to new vistas posed by leading online communities, crowds, peer production groups, flash teams, human-robot teams, and human-artificial intelligence teams. We identify 12 leadership implications arising from the ways digital technologies affect organizing. We then leverage our review to identify directions for future leadership research and practice.
KW - Digital technology
KW - Team effectiveness
KW - Team leadership
UR - http://www.scopus.com/inward/record.url?scp=85077758620&partnerID=8YFLogxK
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U2 - 10.1016/j.leaqua.2019.101377
DO - 10.1016/j.leaqua.2019.101377
M3 - Article
C2 - 32863679
AN - SCOPUS:85077758620
VL - 31
JO - Leadership Quarterly
JF - Leadership Quarterly
SN - 1048-9843
IS - 1
M1 - 101377
ER -