Leveraging Prior Computing and Music Experience for Situational Interest Formation

Tom McKlin, Lauren McCall, Taneisha Lee, Brian Magerko, Michael Horn, Jason Freeman

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Scopus citations

Abstract

Computer science educators often use multiple creative computing platforms to motivate and support students learning computer science. Arguably, we understand little about the complementary ways in which the various platforms build on students' prior experiences. This study compares two CS+music platforms used by middle school students in a summer camp to understand the unique affordances of each platform at activating and building upon prior music and computing experiences. We assess interest formation through pre and post student surveys and via interviews on the final day of the camp. The findings suggest that using different approaches to CS+music platform design may help engage students with different levels of prior music and coding experience.

Original languageEnglish (US)
Title of host publicationSIGCSE 2021 - Proceedings of the 52nd ACM Technical Symposium on Computer Science Education
PublisherAssociation for Computing Machinery, Inc
Pages928-933
Number of pages6
ISBN (Electronic)9781450380621
DOIs
StatePublished - Mar 3 2021
Externally publishedYes
Event52nd ACM Technical Symposium on Computer Science Education, SIGCSE 2021 - Virtual, Online, United States
Duration: Mar 13 2021Mar 20 2021

Publication series

NameSIGCSE 2021 - Proceedings of the 52nd ACM Technical Symposium on Computer Science Education

Conference

Conference52nd ACM Technical Symposium on Computer Science Education, SIGCSE 2021
Country/TerritoryUnited States
CityVirtual, Online
Period3/13/213/20/21

Keywords

  • CS+music
  • broadening participation
  • computer science education
  • informal learning
  • interest
  • music
  • steam
  • summer camp

ASJC Scopus subject areas

  • Computer Science(all)
  • Education

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