TY - JOUR
T1 - Leveraging rehabilitation needs into freshman engineering design projects
AU - Ankenman, Bruce
AU - Colgate, James
AU - Jacob, Phillip
AU - Elliot, Roth
AU - Benjamin, Stacy
PY - 2006
Y1 - 2006
N2 - Over the last two years, Northwestern's freshman design course, Engineering Design and Communication (EDC), has partnered with the Rehabilitation Institute of Chicago to provide interesting, useful, and challenging projects for freshman engineers. The goal of the partnership was twofold: 1) To develop innovative products to help rehabilitation patients to accomplish everyday tasks such as tying shoes, reading books, cutting meat with a knife, playing video games, and operating an exercise machine. 2) To have a stable and well supported source of interesting, educational, and challenging projects for 100 student teams per year. This paper will discuss the strengths, weaknesses, and lessons learned over the two years of the partnership. Having students work with rehabilitation professionals and patients has led to many rewarding experiences for all involved. Many projects have been very successful, with a few being patented and licensed to companies for potential manufacture and distribution. There have also been challenges: too much or too little contact with clients and users, and burn-out for some clients with multiple projects. We have made many adjustments to the system including holding mass information sessions on campus where students have access to the project clients, users, and other stakeholders. One key aspect of the partnership is funding provided by the National Institutes for Disability and Rehabilitation Research (NIDRR) that helps to offset the time commitment necessary for rehabilitation professionals to work with students and help them to understand and interact with rehabilitation patients.
AB - Over the last two years, Northwestern's freshman design course, Engineering Design and Communication (EDC), has partnered with the Rehabilitation Institute of Chicago to provide interesting, useful, and challenging projects for freshman engineers. The goal of the partnership was twofold: 1) To develop innovative products to help rehabilitation patients to accomplish everyday tasks such as tying shoes, reading books, cutting meat with a knife, playing video games, and operating an exercise machine. 2) To have a stable and well supported source of interesting, educational, and challenging projects for 100 student teams per year. This paper will discuss the strengths, weaknesses, and lessons learned over the two years of the partnership. Having students work with rehabilitation professionals and patients has led to many rewarding experiences for all involved. Many projects have been very successful, with a few being patented and licensed to companies for potential manufacture and distribution. There have also been challenges: too much or too little contact with clients and users, and burn-out for some clients with multiple projects. We have made many adjustments to the system including holding mass information sessions on campus where students have access to the project clients, users, and other stakeholders. One key aspect of the partnership is funding provided by the National Institutes for Disability and Rehabilitation Research (NIDRR) that helps to offset the time commitment necessary for rehabilitation professionals to work with students and help them to understand and interact with rehabilitation patients.
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M3 - Conference article
AN - SCOPUS:85029126689
SN - 2153-5965
JO - ASEE Annual Conference and Exposition, Conference Proceedings
JF - ASEE Annual Conference and Exposition, Conference Proceedings
T2 - 113th Annual ASEE Conference and Exposition, 2006
Y2 - 18 June 2006 through 21 June 2006
ER -