Abstract
I describe a procedural animation system that uses techniques from behavior-based robot control, combined with a minimalist physical simulation, to produce believable character motions in a dynamic world. Although less realistic than motion capture or full biomechanical simulation, the system produces compelling, responsive character behavior. It is also fast, supports believable physical interactions between characters such as hugging, and makes it easy to author new behaviors.
Original language | English (US) |
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Title of host publication | Proceedings of the 4th Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2008 |
Pages | 48-53 |
Number of pages | 6 |
State | Published - Dec 1 2008 |
Event | 4th Artificial Intelligence and Interactive Digital Entertainment Conference,AIIDE 2008 - Stanford, CA, United States Duration: Oct 22 2008 → Oct 24 2008 |
Other
Other | 4th Artificial Intelligence and Interactive Digital Entertainment Conference,AIIDE 2008 |
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Country/Territory | United States |
City | Stanford, CA |
Period | 10/22/08 → 10/24/08 |
ASJC Scopus subject areas
- Artificial Intelligence
- Visual Arts and Performing Arts