Lightweight procedural animation with believable physical interactions

Ian D Horswill*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

7 Scopus citations

Abstract

I describe a procedural animation system that uses techniques from behavior-based robot control, combined with a minimalist physical simulation, to produce believable character motions in a dynamic world. Although less realistic than motion capture or full biomechanical simulation, the system produces compelling, responsive character behavior. It is also fast, supports believable physical interactions between characters such as hugging, and makes it easy to author new behaviors.

Original languageEnglish (US)
Title of host publicationProceedings of the 4th Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2008
Pages48-53
Number of pages6
StatePublished - Dec 1 2008
Event4th Artificial Intelligence and Interactive Digital Entertainment Conference,AIIDE 2008 - Stanford, CA, United States
Duration: Oct 22 2008Oct 24 2008

Other

Other4th Artificial Intelligence and Interactive Digital Entertainment Conference,AIIDE 2008
Country/TerritoryUnited States
CityStanford, CA
Period10/22/0810/24/08

ASJC Scopus subject areas

  • Artificial Intelligence
  • Visual Arts and Performing Arts

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