Light scattering on diffuse rough surfaces was long assumed to destroy geometry and photometry information about hidden (non line of sight) objects making 'looking around the corner' (LATC) and 'non line of sight' (NLOS) imaging impractical. Recent work pioneered by Kirmani et al. , Velten et al.  demonstrated that transient information (time of flight information) from these scattered third bounce photons can be exploited to solve LATC and NLOS imaging. In this paper, we quantify the geometric and photometric reconstruction limits of LATC and NLOS imaging for the first time using a classical linear systems approach. The relationship between the albedo of the voxels in a hidden volume to the third bounce measurements at the sensor is a linear system that is determined by the geometry and the illumination source. We study this linear system and employ empirical techniques to find the limits of the information contained in the third bounce photons as a function of various system parameters.