Little procedural people: Playing politics with generators

Kate Compton*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Scopus citations

Abstract

Do generators have politics? What about generators that generate around people, with people, or even create generative people. This paper proposes four initial sites of inquiry that deserve further attention from this community, or at least those members who find themselves building a person-generator: Characters who engage socially with people, generators which make use of data created by or about people, the use of cultural and social signifiers in generators, and simulations or models which represent people.

Original languageEnglish (US)
Title of host publicationProceedings of the 12th International Conference on the Foundations of Digital Games, FDG 2017
EditorsAlessandro Canossa, Miguel Sicart, Casper Harteveld, Jichen Zhu, Sebastian Deterding
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450353199
DOIs
StatePublished - Aug 14 2017
Event12th International Conference on the Foundations of Digital Games, FDG 2017 - Cape Cod, United States
Duration: Aug 14 2017Aug 17 2017

Publication series

NameACM International Conference Proceeding Series
VolumePart F130151

Conference

Conference12th International Conference on the Foundations of Digital Games, FDG 2017
Country/TerritoryUnited States
CityCape Cod
Period8/14/178/17/17

Keywords

  • Ethics
  • Generativity
  • Interaction design
  • Prototyping

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

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