Abstract
The authors present a preliminary version of the MAgICS (Multi-Agent Introduction to Computer Science) framework, which is a new approach for revitalizing introductory undergraduate or high school computer science curricula through the deep integration of agent-based modeling (ABM) and multi-agent systems (MAS) perspectives. The authors discuss the merits of using multi-agent systems as a lens for conceptual understanding across disciplines, compare multi-agent approaches to traditional serial ones, and explore how this approach can bring together disparate topics in computer science through the common focus on emergent systems to promote a broader view of the field as a whole. To exemplify this approach, they have developed a suite of curricular models for topics spanning from searching and sorting to machine learning and networks and security. By introducing these topics with a focus on parallel, distributed, and stochastic methods, they can make traditionally upper-level topics both motivating and accessible to introductory-level students. The authors review findings from a short implementation of several elements of MAgICS in an introductory computer science classroom with regard to student motivation and evidence of learning of distributed design strategies.
Original language | English (US) |
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Title of host publication | Multi-Agent Systems for Education and Interactive Entertainment |
Subtitle of host publication | Design, Use and Experience |
Publisher | IGI Global |
Pages | 1-25 |
Number of pages | 25 |
ISBN (Print) | 9781609600808 |
DOIs | |
State | Published - 2010 |
ASJC Scopus subject areas
- Computer Science(all)