Mathematical model for shape coding with B-splines

Fabian W. Meier, Guido M. Schuster, Aggelos K. Katsaggelos

Research output: Contribution to journalArticlepeer-review

19 Scopus citations

Abstract

A major problem in object-oriented video coding is the efficient encoding of the shape information of arbitrarily shaped objects. Efficient shape coding schemes are also needed in encoding the shape information of video object (VO) in the upcoming MPEG-4 standard. Furthermore, there are many applications where only the shape needs to be encoded, such as CAD, 3D modeling and signature encoding. In this paper, we present an efficient method for the lossy encoding of object shapes which are given as 8-connect chain codes using a mathematical model. We approximate a boundary by a second-order B-spline curve and consider the problem of finding the curve with the lowest bit-rate for a given distortion. The presented scheme is optimal, efficient and offers complete control over the trade-off between bit-rate and distortion. It is an extension of our previous research where we used polygons to approximate a boundary. The main reason for using curves rather than polygons is that curves have a more natural appearance than polygons and can give better coding efficiencies. We present results of the proposed scheme using objects boundaries in different shapes and sizes as well as an MPEG-4 test sequence.

Original languageEnglish (US)
Pages (from-to)685-701
Number of pages17
JournalSignal Processing: Image Communication
Volume15
Issue number7
DOIs
StatePublished - May 2000

ASJC Scopus subject areas

  • Software
  • Signal Processing
  • Computer Vision and Pattern Recognition
  • Electrical and Electronic Engineering

Fingerprint

Dive into the research topics of 'Mathematical model for shape coding with B-splines'. Together they form a unique fingerprint.

Cite this