TY - JOUR
T1 - Measuring with Murray
T2 - Touchscreen technology and preschoolers' STEM learning
AU - Aladé, Fashina
AU - Lauricella, Alexis R.
AU - Beaudoin-Ryan, Leanne
AU - Wartella, Ellen
N1 - Publisher Copyright:
© 2016 Elsevier Ltd. All rights reserved.
PY - 2016/9/1
Y1 - 2016/9/1
N2 - American students rank well below international peers in the disciplines of science, technology, engineering, and mathematics (STEM). Early exposure to STEM-related concepts is critical to later academic achievement. Given the rise of tablet-computer use in early childhood education settings, interactive technology might be one particularly fruitful way of supplementing early STEM education. Using a between-subjects experimental design, we sought to determine whether preschoolers could learn a fundamental math concept (i.e., measurement with non-standard units) from educational technology, and whether interactivity is a crucial component of learning from that technology. Participants who either played an interactive tablet-based game or viewed a non-interactive video demonstrated greater transfer of knowledge than those assigned to a control condition. Interestingly, interactivity contributed to better performance on near transfer tasks, while participants in the non-interactive condition performed better on far transfer tasks. Our findings suggest that, while preschool-aged children can learn early STEM skills from educational technology, interactivity may only further support learning in certain contexts.
AB - American students rank well below international peers in the disciplines of science, technology, engineering, and mathematics (STEM). Early exposure to STEM-related concepts is critical to later academic achievement. Given the rise of tablet-computer use in early childhood education settings, interactive technology might be one particularly fruitful way of supplementing early STEM education. Using a between-subjects experimental design, we sought to determine whether preschoolers could learn a fundamental math concept (i.e., measurement with non-standard units) from educational technology, and whether interactivity is a crucial component of learning from that technology. Participants who either played an interactive tablet-based game or viewed a non-interactive video demonstrated greater transfer of knowledge than those assigned to a control condition. Interestingly, interactivity contributed to better performance on near transfer tasks, while participants in the non-interactive condition performed better on far transfer tasks. Our findings suggest that, while preschool-aged children can learn early STEM skills from educational technology, interactivity may only further support learning in certain contexts.
KW - Informal learning
KW - Interactivity
KW - Preschoolers
KW - STEM education
KW - Touchscreens
UR - http://www.scopus.com/inward/record.url?scp=84963705510&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84963705510&partnerID=8YFLogxK
U2 - 10.1016/j.chb.2016.03.080
DO - 10.1016/j.chb.2016.03.080
M3 - Article
AN - SCOPUS:84963705510
SN - 0747-5632
VL - 62
SP - 433
EP - 441
JO - Computers in Human Behavior
JF - Computers in Human Behavior
ER -