TY - CHAP
T1 - Minecraft server project
T2 - Designing synchronous blended learning environments to support distributed mentorship
AU - Acholonu, Ugochi
AU - Dickinson, Jessa
AU - Amato, Dominic
AU - Pinkard, Nichole
N1 - Publisher Copyright:
© 2017 IGI Global. All rights reserved.
PY - 2016/12/12
Y1 - 2016/12/12
N2 - Opportunities to participate in computing-related informal programs are limited in terms of quantity and geographic distribution. This limitation is due, in part, to the dearth of adults who have the expertise to mentor youth on computational concepts. This chapter introduces the Digital Youth Network Minecraft Server Project, which aims to reduce the barriers to for non-expert adults to be able to provide informal, computing-related learning opportunities to diverse youth. Using Minecraft, an online multiplayer game, the authors investigate a blended approach to mentorship that diversifies who can lead informal computing opportunities. This study examines learner-mentor interactions in a Synchronous Blended Learning Environment (SBLE) focused on engaging African American and Latina middle school girls in computer science. The chapter concludes with design recommendations for SBLEs to better support the needs of mentors facilitating computing opportunities for African American and Latina middle-school girls.
AB - Opportunities to participate in computing-related informal programs are limited in terms of quantity and geographic distribution. This limitation is due, in part, to the dearth of adults who have the expertise to mentor youth on computational concepts. This chapter introduces the Digital Youth Network Minecraft Server Project, which aims to reduce the barriers to for non-expert adults to be able to provide informal, computing-related learning opportunities to diverse youth. Using Minecraft, an online multiplayer game, the authors investigate a blended approach to mentorship that diversifies who can lead informal computing opportunities. This study examines learner-mentor interactions in a Synchronous Blended Learning Environment (SBLE) focused on engaging African American and Latina middle school girls in computer science. The chapter concludes with design recommendations for SBLEs to better support the needs of mentors facilitating computing opportunities for African American and Latina middle-school girls.
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U2 - 10.4018/978-1-5225-2005-4.ch010
DO - 10.4018/978-1-5225-2005-4.ch010
M3 - Chapter
AN - SCOPUS:85016559888
SN - 9781522520054
SP - 197
EP - 219
BT - Moving Students of Color from Consumers to Producers of Technology
PB - IGI Global
ER -