MKULTRA (Demo)

Ian D Horswill*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

MKULTRA is an experimental game that explores novel AI-based game mechanics. Similar in some ways to text-based interactive fiction, the player controls a character who interacts with other characters through dialog. Unlike traditional IF, MKULTRA characters have simple natural language understanding and generation capabilities, sufficient to answer questions and carry out simple tasks. The game explores a novel game mechanic, belief injection, in which players can manipulate the behavior of NPCs by injecting false beliefs into their knowledge bases. This allows for an unusual form of puzzle-based gameplay, in which the player must understand the beliefs and motivational structure of the characters well enough to understand what beliefs to inject.

Original languageEnglish (US)
Title of host publicationProceedings of the 11th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2015
PublisherThe AAAI Press
Pages223-225
Number of pages3
ISBN (Electronic)9781577357407
StatePublished - Jan 1 2015
Event11th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2015 - Santa Cruz, United States
Duration: Nov 14 2015Nov 18 2015

Publication series

NameProceedings of the 11th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2015
Volume2015-November

Conference

Conference11th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2015
CountryUnited States
CitySanta Cruz
Period11/14/1511/18/15

ASJC Scopus subject areas

  • Artificial Intelligence
  • Visual Arts and Performing Arts

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  • Cite this

    Horswill, I. D. (2015). MKULTRA (Demo). In Proceedings of the 11th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2015 (pp. 223-225). (Proceedings of the 11th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2015; Vol. 2015-November). The AAAI Press.