Modeling and synthesis of tactile texture with spatial spectrograms for display on variable friction surfaces

Research output: Chapter in Book/Report/Conference proceedingConference contribution

20 Scopus citations

Abstract

Texture modeling strives to encapsulate the important properties of texture in a concise representation for interpretation, storage, and rendering. Models for tactile texture have yet to describe a representation that is both perceptually complete and sufficiently compact. In this work, we take inspiration from models of visual and auditory texture and propose a spatial spectrogram representation of tactile texture that separates localized features from textural aspects using a windowed Fourier decomposition. We investigate the length scales at which humans can perceive localized features, and represent textures as spectrograms that capture those local features. Additionally, we demonstrate a reconstruction algorithm capable of recreating texture from a spectrogram representation with no perceptual consequence.

Original languageEnglish (US)
Title of host publicationIEEE World Haptics Conference, WHC 2015
EditorsJ. Edward Colgate, Hong Z. Tan, Hong Z. Tan, Seungmoon Choi, Gregory J. Gerling
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages125-130
Number of pages6
ISBN (Electronic)9781479966240
DOIs
StatePublished - Aug 4 2015
Event10th IEEE World Haptics Conference, WHC 2015 - Evanston, United States
Duration: Jun 22 2015Jun 26 2015

Publication series

NameIEEE World Haptics Conference, WHC 2015

Other

Other10th IEEE World Haptics Conference, WHC 2015
Country/TerritoryUnited States
CityEvanston
Period6/22/156/26/15

ASJC Scopus subject areas

  • Artificial Intelligence
  • Human-Computer Interaction

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