Modeling and synthesis of tactile texture with spatial spectrograms for display on variable friction surfaces

David J. Meyer, Michael Peshkin, Ed Colgate

Research output: Chapter in Book/Report/Conference proceedingConference contribution

15 Scopus citations

Abstract

Texture modeling strives to encapsulate the important properties of texture in a concise representation for interpretation, storage, and rendering. Models for tactile texture have yet to describe a representation that is both perceptually complete and sufficiently compact. In this work, we take inspiration from models of visual and auditory texture and propose a spatial spectrogram representation of tactile texture that separates localized features from textural aspects using a windowed Fourier decomposition. We investigate the length scales at which humans can perceive localized features, and represent textures as spectrograms that capture those local features. Additionally, we demonstrate a reconstruction algorithm capable of recreating texture from a spectrogram representation with no perceptual consequence.

Original languageEnglish (US)
Title of host publicationIEEE World Haptics Conference, WHC 2015
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages125-130
Number of pages6
ISBN (Electronic)9781479966240
DOIs
StatePublished - Aug 4 2015
Event10th IEEE World Haptics Conference, WHC 2015 - Evanston, United States
Duration: Jun 22 2015Jun 26 2015

Other

Other10th IEEE World Haptics Conference, WHC 2015
CountryUnited States
CityEvanston
Period6/22/156/26/15

ASJC Scopus subject areas

  • Artificial Intelligence
  • Human-Computer Interaction

Fingerprint Dive into the research topics of 'Modeling and synthesis of tactile texture with spatial spectrograms for display on variable friction surfaces'. Together they form a unique fingerprint.

Cite this