Abstract
Elementary school children have short attention spans. This paper describes three multimodal speech and audio user interfaces that captured and held the attention of a few dozen elementary-school and high-school children during the course of a two-day university open house. The Speech Recognition Game demonstrated an isolated word recognizer with a rapidly-won game, in which children were challenged to get ten words in a row correctly recognized. The Audio Easter Egg Hunt demonstrated our timeliner multimedia analytics platform with a faster-than-real-time search through orchestral music for audio anomalies (cuckoo clocks, motorcycles, etc). Finally, at the Intonation Station, children had to pick the pitch contour that would help a friendly troll to successfully hunt dragons in the city of Champaign. Results suggest that competition, collaboration, and other forms of social interaction may motivate children more than prizes.
Original language | English (US) |
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Title of host publication | APSIPA ASC 2011 - Asia-Pacific Signal and Information Processing Association Annual Summit and Conference 2011 |
Pages | 526-531 |
Number of pages | 6 |
State | Published - Dec 1 2011 |
Event | Asia-Pacific Signal and Information Processing Association Annual Summit and Conference 2011, APSIPA ASC 2011 - Xi'an, China Duration: Oct 18 2011 → Oct 21 2011 |
Other
Other | Asia-Pacific Signal and Information Processing Association Annual Summit and Conference 2011, APSIPA ASC 2011 |
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Country/Territory | China |
City | Xi'an |
Period | 10/18/11 → 10/21/11 |
ASJC Scopus subject areas
- Information Systems
- Signal Processing