Abstract
Designing computer-based learning environments must account for the context in which activity occurs, the tasks that students perform, and the tools that facilitate these tasks. When designing for school use, it is also crucial to consider how the software will be integrated into the organization of the classroom workplace and how teacher practices influence the adoption and success of interactive learning environments. This paper discusses our experiences in designing and deploying an interactive video tool to high school classrooms. We stress a classroom-centered design that tries to integrate usable software with interactions that occur `outside of the box' to alter traditional school learning.
Original language | English (US) |
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Title of host publication | Conference on Human Factors in Computing Systems - Proceedings |
Publisher | ACM |
Pages | 424-431 |
Number of pages | 8 |
State | Published - Jan 1 1998 |
Event | Proceedings of the 1998 Conference on Human Factors in Computing Systems, CHI - Los Angeles, CA, USA Duration: Apr 18 1998 → Apr 23 1998 |
Other
Other | Proceedings of the 1998 Conference on Human Factors in Computing Systems, CHI |
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City | Los Angeles, CA, USA |
Period | 4/18/98 → 4/23/98 |
ASJC Scopus subject areas
- General Computer Science
- General Social Sciences