National geographic unplugged: Classroom-centered design of interactive nature films

Brian K. Smith*, Brian J. Reiser

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

17 Scopus citations

Abstract

Designing computer-based learning environments must account for the context in which activity occurs, the tasks that students perform, and the tools that facilitate these tasks. When designing for school use, it is also crucial to consider how the software will be integrated into the organization of the classroom workplace and how teacher practices influence the adoption and success of interactive learning environments. This paper discusses our experiences in designing and deploying an interactive video tool to high school classrooms. We stress a classroom-centered design that tries to integrate usable software with interactions that occur `outside of the box' to alter traditional school learning.

Original languageEnglish (US)
Title of host publicationConference on Human Factors in Computing Systems - Proceedings
PublisherACM
Pages424-431
Number of pages8
StatePublished - Jan 1 1998
EventProceedings of the 1998 Conference on Human Factors in Computing Systems, CHI - Los Angeles, CA, USA
Duration: Apr 18 1998Apr 23 1998

Other

OtherProceedings of the 1998 Conference on Human Factors in Computing Systems, CHI
CityLos Angeles, CA, USA
Period4/18/984/23/98

ASJC Scopus subject areas

  • Computer Science(all)
  • Social Sciences(all)

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