New perspectives on learning through (Game) design

Elisabeth R. Hayes, James Paul Gee, Ivan Games, Robert J. Torres, Kylie Peppler, Yasmin B. Kafai, Nichole Pinkard, Eric Klopfer, Hal Scheintaub, Maryanna Rogers, Karin S. Forssell, Caitlin Kennedy Martin, Brigid Barron, Wanda Eugene, Shaundra B. Daily, Ugochi Acholonu, Lori Takeuchi, Sarah Walter, Kristen Briggs

Research output: Contribution to journalConference article

1 Scopus citations

Abstract

This session will explore different approaches to the use of computer game design in formal/informal learning environments. Game design is becoming a popular strategy for enhancing young people's interest and skills with computer technology, and for purposes ranging from deepening their understanding of scientific principles to fostering critical media literacy. The participants will present research findings that highlight similarities and differences in tools, pedagogies, purposes, and outcomes of game design activities. Game design is often presumed to be appealing to learners who ordinarily might not be motivated to learn through traditional instruction, and we will give particular attention to the significance of race, class, and gender in student engagement and learning through design.

Original languageEnglish (US)
Pages (from-to)253-257
Number of pages5
JournalComputer-Supported Collaborative Learning Conference, CSCL
Issue numberPART 3
StatePublished - Dec 1 2008
EventInternational Perspectives in the Learning Sciences: Cre8ing a Learning World - 8th International Conference for the Learning Sciences, ICLS 2008 - Utrecht, Netherlands
Duration: Jun 23 2008Jun 28 2008

    Fingerprint

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Education

Cite this

Hayes, E. R., Gee, J. P., Games, I., Torres, R. J., Peppler, K., Kafai, Y. B., Pinkard, N., Klopfer, E., Scheintaub, H., Rogers, M., Forssell, K. S., Martin, C. K., Barron, B., Eugene, W., Daily, S. B., Acholonu, U., Takeuchi, L., Walter, S., & Briggs, K. (2008). New perspectives on learning through (Game) design. Computer-Supported Collaborative Learning Conference, CSCL, (PART 3), 253-257.