TY - JOUR
T1 - New perspectives on learning through (Game) design
AU - Hayes, Elisabeth R.
AU - Gee, James Paul
AU - Games, Ivan
AU - Torres, Robert J.
AU - Peppler, Kylie
AU - Kafai, Yasmin B.
AU - Pinkard, Nichole
AU - Klopfer, Eric
AU - Scheintaub, Hal
AU - Rogers, Maryanna
AU - Forssell, Karin S.
AU - Martin, Caitlin Kennedy
AU - Barron, Brigid
AU - Eugene, Wanda
AU - Daily, Shaundra B.
AU - Acholonu, Ugochi
AU - Takeuchi, Lori
AU - Walter, Sarah
AU - Briggs, Kristen
PY - 2008/12/1
Y1 - 2008/12/1
N2 - This session will explore different approaches to the use of computer game design in formal/informal learning environments. Game design is becoming a popular strategy for enhancing young people's interest and skills with computer technology, and for purposes ranging from deepening their understanding of scientific principles to fostering critical media literacy. The participants will present research findings that highlight similarities and differences in tools, pedagogies, purposes, and outcomes of game design activities. Game design is often presumed to be appealing to learners who ordinarily might not be motivated to learn through traditional instruction, and we will give particular attention to the significance of race, class, and gender in student engagement and learning through design.
AB - This session will explore different approaches to the use of computer game design in formal/informal learning environments. Game design is becoming a popular strategy for enhancing young people's interest and skills with computer technology, and for purposes ranging from deepening their understanding of scientific principles to fostering critical media literacy. The participants will present research findings that highlight similarities and differences in tools, pedagogies, purposes, and outcomes of game design activities. Game design is often presumed to be appealing to learners who ordinarily might not be motivated to learn through traditional instruction, and we will give particular attention to the significance of race, class, and gender in student engagement and learning through design.
UR - http://www.scopus.com/inward/record.url?scp=84880434328&partnerID=8YFLogxK
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M3 - Conference article
AN - SCOPUS:84880434328
SP - 253
EP - 257
JO - Computer-Supported Collaborative Learning Conference, CSCL
JF - Computer-Supported Collaborative Learning Conference, CSCL
SN - 1573-4552
IS - PART 3
T2 - International Perspectives in the Learning Sciences: Cre8ing a Learning World - 8th International Conference for the Learning Sciences, ICLS 2008
Y2 - 23 June 2008 through 28 June 2008
ER -