NuWar: A prototype sketch-based strategy game

Greg Dunham, Kenneth D Forbus, Jeffrey Usher

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Scopus citations

Abstract

Today's military strategy games provide unrealistic interfaces for players to interact with their units: Commanders don't use mice and menus, they sketch. Developing strategy games currently involves grafting AI capabilities on top of a separate simulation engine, with new hand-crafted strategies for each game. We are experimenting with a novel approach for solving both problems. We started with nuSketch Battlespace, a knowledge-rich sketch understanding system developed for military users, and built a game engine, nuWar, on top of it. nuWar is a prototype two-player tactical war game which can be played either hot-seat or over a network. nuWar uses sketching as the primary way for players to express their intent to their subordinate commanders. The underlying ontology used by nuSketch Battlespace is used in both the simulation engine and in the bots which serve as subordinate commanders. We describe the architecture of nuWar, focusing on how it uses sketching, how the simulation engine is built upon the rich representational facilities of nuSketch Battlespace, and how the bots work. We discuss the tradeoffs we have found in this approach so far, and describe our plans for future work.

Original languageEnglish (US)
Title of host publicationProceedings of the 1st Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2005
Pages45-50
Number of pages6
StatePublished - Dec 1 2005
Event1st Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2005 - Marina del Rey, CA, United States
Duration: Jun 1 2005Jun 3 2005

Publication series

NameProceedings of the 1st Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2005

Other

Other1st Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2005
CountryUnited States
CityMarina del Rey, CA
Period6/1/056/3/05

ASJC Scopus subject areas

  • Artificial Intelligence
  • Visual Arts and Performing Arts

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    Dunham, G., Forbus, K. D., & Usher, J. (2005). NuWar: A prototype sketch-based strategy game. In Proceedings of the 1st Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2005 (pp. 45-50). (Proceedings of the 1st Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2005).