Object-based video compression scheme with optimal bit allocation among shape, motion and texture

Haohong Wang*, Guido M. Schuster, Aggelos K. Katsaggelos

*Corresponding author for this work

Research output: Contribution to conferencePaperpeer-review

13 Scopus citations

Abstract

In object-based video, the encoding of the video data is decoupled into the encoding of shape, motion and texture information, which enables certain functionalities like content-based interactivity and scalability. However, the problem of how to jointly encode these separate signals to reach the best coding efficiency has never been solved thoroughly. In this paper, we present an operational rate-distortion optimal bit allocation scheme that provides a solution to this problem. Our approach is based on the Lagrangian relaxation and dynamic programming. Experimental results indicate that the proposed optimal encoding approach has considerable gains over an ad-hoc method without optimization. Furthermore the proposed algorithm is much more efficient than exhaustive search.

Original languageEnglish (US)
Pages785-788
Number of pages4
StatePublished - 2003
EventProceedings: 2003 International Conference on Image Processing, ICIP-2003 - Barcelona, Spain
Duration: Sep 14 2003Sep 17 2003

Other

OtherProceedings: 2003 International Conference on Image Processing, ICIP-2003
Country/TerritorySpain
CityBarcelona
Period9/14/039/17/03

ASJC Scopus subject areas

  • Hardware and Architecture
  • Computer Vision and Pattern Recognition
  • Electrical and Electronic Engineering

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