TY - GEN
T1 - On the dimensionality of voting games
AU - Elkind, Edith
AU - Goldberg, Leslie Ann
AU - Goldberg, Paul
AU - Wooldridge, Michael
PY - 2008
Y1 - 2008
N2 - In a yes/no voting game, a set of voters must determine whether to accept or reject a given alternative. Weighted voting games are a well-studied subclass of yes/no voting games, in which each voter has a weight, and an alternative is accepted if the total weight of its supporters exceeds a certain threshold. Weighted voting games are naturally extended to A:-vector weighted voting games, which are intersections of A: different weighted voting games: a coalition wins if it wins in every component game. The dimensionality, k, of a k-vector weighted voting game can be understood as a measure of the complexity of the game. In this paper, we analyse the dimensionality of such games from the point of view of complexity theory. We consider the problems of equivalence, (checking whether two given voting games have the same set of winning coalitions), and minimality, (checking whether a given k-vector voting game can be simplified by deleting one of the component games, or, more generally, is equivalent to a k'-weighted voting game with k' < k). We show that these problems are computationally hard, even if k = 1 or all weights are 0 or 1. However, we provide efficient algorithms for cases where both k is small and the weights are polynomially bounded. We also study the notion of monotonicity in voting games, and show that monotone yes/no voting games are essentially as hard to represent and work with as general games.
AB - In a yes/no voting game, a set of voters must determine whether to accept or reject a given alternative. Weighted voting games are a well-studied subclass of yes/no voting games, in which each voter has a weight, and an alternative is accepted if the total weight of its supporters exceeds a certain threshold. Weighted voting games are naturally extended to A:-vector weighted voting games, which are intersections of A: different weighted voting games: a coalition wins if it wins in every component game. The dimensionality, k, of a k-vector weighted voting game can be understood as a measure of the complexity of the game. In this paper, we analyse the dimensionality of such games from the point of view of complexity theory. We consider the problems of equivalence, (checking whether two given voting games have the same set of winning coalitions), and minimality, (checking whether a given k-vector voting game can be simplified by deleting one of the component games, or, more generally, is equivalent to a k'-weighted voting game with k' < k). We show that these problems are computationally hard, even if k = 1 or all weights are 0 or 1. However, we provide efficient algorithms for cases where both k is small and the weights are polynomially bounded. We also study the notion of monotonicity in voting games, and show that monotone yes/no voting games are essentially as hard to represent and work with as general games.
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M3 - Conference contribution
AN - SCOPUS:57749187399
SN - 9781577353683
T3 - Proceedings of the National Conference on Artificial Intelligence
SP - 69
EP - 74
BT - AAAI-08/IAAI-08 Proceedings - 23rd AAAI Conference on Artificial Intelligence and the 20th Innovative Applications of Artificial Intelligence Conference
T2 - 23rd AAAI Conference on Artificial Intelligence and the 20th Innovative Applications of Artificial Intelligence Conference, AAAI-08/IAAI-08
Y2 - 13 July 2008 through 17 July 2008
ER -