TY - CHAP
T1 - On the Problem of Predicting Real World Characteristics from Virtual Worlds
AU - Ahmad, Muhammad Aurangzeb
AU - Shen, Cuihua
AU - Srivastava, Jaideep
AU - Contractor, Noshir
PY - 2014/1/1
Y1 - 2014/1/1
N2 - Availability of massive amounts of data about the social and behavioral characteristics of a large subset of the population opens up new possibilities that allow researchers to not only observe people’s behaviors in a natural, rather than artificial, environment but also conduct predictive modeling of those behaviors and characteristics. Thus an emerging area of study is the prediction of real world characteristics and behaviors of people in the offline or “real” world based on their behaviors in the online virtual worlds. We explore the challenges and opportunities in the emerging field of prediction of real world characteristics based on people’s virtual world characteristics, i.e., what are the major paradigms in this field, what are the limitations in current predictive models, limitations in terms of generalizability, etc. Lastly, we also address the future challenges and avenues of research in this area.
AB - Availability of massive amounts of data about the social and behavioral characteristics of a large subset of the population opens up new possibilities that allow researchers to not only observe people’s behaviors in a natural, rather than artificial, environment but also conduct predictive modeling of those behaviors and characteristics. Thus an emerging area of study is the prediction of real world characteristics and behaviors of people in the offline or “real” world based on their behaviors in the online virtual worlds. We explore the challenges and opportunities in the emerging field of prediction of real world characteristics based on people’s virtual world characteristics, i.e., what are the major paradigms in this field, what are the limitations in current predictive models, limitations in terms of generalizability, etc. Lastly, we also address the future challenges and avenues of research in this area.
KW - Behavioral prediction
KW - Computational social science
KW - Massive online games
KW - Virtual worlds
UR - http://www.scopus.com/inward/record.url?scp=84975286116&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84975286116&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-07142-8_1
DO - 10.1007/978-3-319-07142-8_1
M3 - Chapter
AN - SCOPUS:84975286116
T3 - Springer Proceedings in Complexity
SP - 1
EP - 18
BT - Springer Proceedings in Complexity
PB - Springer
ER -