TY - GEN
T1 - Overconfidence or paranoia? Search in imperfect-information games
AU - Parker, Austin
AU - Nan, Dana
AU - Subrahmanian, V. S.
PY - 2006
Y1 - 2006
N2 - We derive a recursive formula for expected utility values in imperfect- information game trees, and an imperfect-information game tree search algorithm based on it. The formula and algorithm are general enough to incorporate a wide variety of opponent models. We analyze two opponent models. The "paranoid" model is an information-set analog of the minimax rule used in perfect-information games. The "over-confident" model assumes the opponent moves randomly. Our experimental tests in the game of kriegspiel chess (an imperfect-information variant of chess) produced surprising results: (1) against each other, and against one of the kriegspiel algorithms presented at IJCAI-05, the overconfident model usually outperformed the paranoid model; (2) the performance of both models depended greatly on how well the model corresponded to the opponent's behavior. These results suggest that the usual assumption of perfect-information game tree search - that the opponent will choose the best possible move - isn't as useful in imperfect-information games.
AB - We derive a recursive formula for expected utility values in imperfect- information game trees, and an imperfect-information game tree search algorithm based on it. The formula and algorithm are general enough to incorporate a wide variety of opponent models. We analyze two opponent models. The "paranoid" model is an information-set analog of the minimax rule used in perfect-information games. The "over-confident" model assumes the opponent moves randomly. Our experimental tests in the game of kriegspiel chess (an imperfect-information variant of chess) produced surprising results: (1) against each other, and against one of the kriegspiel algorithms presented at IJCAI-05, the overconfident model usually outperformed the paranoid model; (2) the performance of both models depended greatly on how well the model corresponded to the opponent's behavior. These results suggest that the usual assumption of perfect-information game tree search - that the opponent will choose the best possible move - isn't as useful in imperfect-information games.
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M3 - Conference contribution
AN - SCOPUS:33750739549
SN - 1577352815
SN - 9781577352815
T3 - Proceedings of the National Conference on Artificial Intelligence
SP - 1045
EP - 1050
BT - Proceedings of the 21st National Conference on Artificial Intelligence and the 18th Innovative Applications of Artificial Intelligence Conference, AAAI-06/IAAI-06
T2 - 21st National Conference on Artificial Intelligence and the 18th Innovative Applications of Artificial Intelligence Conference, AAAI-06/IAAI-06
Y2 - 16 July 2006 through 20 July 2006
ER -