Overconfidence or paranoia? Search in imperfect-information games

Austin Parker*, Dana Nan, V. S. Subrahmanian

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

11 Scopus citations

Abstract

We derive a recursive formula for expected utility values in imperfect- information game trees, and an imperfect-information game tree search algorithm based on it. The formula and algorithm are general enough to incorporate a wide variety of opponent models. We analyze two opponent models. The "paranoid" model is an information-set analog of the minimax rule used in perfect-information games. The "over-confident" model assumes the opponent moves randomly. Our experimental tests in the game of kriegspiel chess (an imperfect-information variant of chess) produced surprising results: (1) against each other, and against one of the kriegspiel algorithms presented at IJCAI-05, the overconfident model usually outperformed the paranoid model; (2) the performance of both models depended greatly on how well the model corresponded to the opponent's behavior. These results suggest that the usual assumption of perfect-information game tree search - that the opponent will choose the best possible move - isn't as useful in imperfect-information games.

Original languageEnglish (US)
Title of host publicationProceedings of the 21st National Conference on Artificial Intelligence and the 18th Innovative Applications of Artificial Intelligence Conference, AAAI-06/IAAI-06
Pages1045-1050
Number of pages6
StatePublished - 2006
Externally publishedYes
Event21st National Conference on Artificial Intelligence and the 18th Innovative Applications of Artificial Intelligence Conference, AAAI-06/IAAI-06 - Boston, MA, United States
Duration: Jul 16 2006Jul 20 2006

Publication series

NameProceedings of the National Conference on Artificial Intelligence
Volume2

Other

Other21st National Conference on Artificial Intelligence and the 18th Innovative Applications of Artificial Intelligence Conference, AAAI-06/IAAI-06
Country/TerritoryUnited States
CityBoston, MA
Period7/16/067/20/06

ASJC Scopus subject areas

  • Software
  • Artificial Intelligence

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