PaintBall – Coding Sports Into Art for Cross-Interest Computational Connections

Vishesh Kumar, Safinah Ali, Marcelo Worsley

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In this demo, we present PaintBall, a tool that facilitates creative art creation and manipulation from movement data. It is designed as a public computation project aimed to foster conversation and connection between youth with different interests (specifically art, sports, or computing) at a community center around the shared activity of creating these rich visualizations and art pieces. We expect the design features of PaintBall – public art and tinkering work, cross interest engagement, and discrete artifact generation – to be key ideas that can be used across a variety of contexts and enable rich community development among youth by providing novel touchstones for conversation as well as reflection on these preexisting activities themselves. The following URL will host a working demo of this project – https://tiilt.northwestern.edu/projects/sportsense/paintball.

Original languageEnglish (US)
Title of host publicationProceedings of IDC 2023 - 22nd Annual ACM Interaction Design and Children Conference
Subtitle of host publicationRediscovering Childhood
PublisherAssociation for Computing Machinery, Inc
Pages713-715
Number of pages3
ISBN (Electronic)9798400701313
DOIs
StatePublished - Jun 19 2023
Event22nd Annual ACM Interaction Design and Children Conference: Rediscovering Childhood, IDC 2023 - Chicago, United States
Duration: Jun 19 2023Jun 22 2023

Publication series

NameProceedings of IDC 2023 - 22nd Annual ACM Interaction Design and Children Conference: Rediscovering Childhood

Conference

Conference22nd Annual ACM Interaction Design and Children Conference: Rediscovering Childhood, IDC 2023
Country/TerritoryUnited States
CityChicago
Period6/19/236/22/23

Keywords

  • Art
  • Collaboration
  • Community Centers
  • Computing
  • Creativity
  • Informal Learning
  • Movement
  • Public Computation
  • Social Learning
  • Sports

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Software

Fingerprint

Dive into the research topics of 'PaintBall – Coding Sports Into Art for Cross-Interest Computational Connections'. Together they form a unique fingerprint.

Cite this