Perception of human motion with different geometric models

Jessica K. Hodgins*, James F. O'Brien, Jack Tumblin

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

113 Scopus citations

Abstract

Human figures have been animated using a variety of geometric models including stick figures polygonal models and NURBS-based models with muscles flexible skin or clothing. This paper reports on experimental results indicating that a viewer's perception of motion characteristics is affected by the geometric model used for rendering. Subjects were shown a series of paired motion sequences and asked if the two motions in each pair were the same or differentJhe motion sequences in each pair were rendered using the same geometric model. For the three types of motion variation tested sensitivity scores indicate that subjects were better able to observe changes with the polygonal model than they were with the stick figure model.

Original languageEnglish (US)
Pages (from-to)307-316
Number of pages10
JournalIEEE Transactions on Visualization and Computer Graphics
Volume4
Issue number4
DOIs
StatePublished - 1998

Keywords

  • Biological motion stimuli
  • Computer animation
  • Geometric model
  • Light-dot display
  • Motion perception
  • Motion sensitivity
  • Perceptual study

ASJC Scopus subject areas

  • Software
  • Signal Processing
  • Computer Vision and Pattern Recognition
  • Computer Graphics and Computer-Aided Design

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