Physically large displays improve path integration in 3D virtual navigation tasks

Desney S. Tan*, Darren Gergle, Peter G. Scupelli, Randy Pausch

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

69 Scopus citations

Abstract

Previous results have shown that users perform better on spatial orientation tasks involving static 2D scenes when working on physically large displays as compared to small ones. This was found to be true even when the displays presented the same images at equivalent visual angles. Further investigation has suggested that large displays may provide a greater sense of presence, which biases users into adopting more efficient strategies to perform tasks. In this work, we extend those findings, demonstrating that users are more effective at performing 3D virtual navigation tasks on large displays. We also show that even though interacting with the environment affects performance, effects induced by interactivity are independent of those induced by physical display size. Together, these findings allow us to derive guidelines for the design and presentation of interactive 3D environments on physically large displays.

Original languageEnglish (US)
Title of host publication2004 Conference on Human Factors in Computing Systems - Proceedings, CHI 2004
Pages439-446
Number of pages8
StatePublished - Oct 1 2004
Event2004 Conference on Human Factors in Computing Systems - Proceedings, CHI 2004 - Vienna, Austria
Duration: Apr 24 2004Apr 29 2004

Other

Other2004 Conference on Human Factors in Computing Systems - Proceedings, CHI 2004
Country/TerritoryAustria
CityVienna
Period4/24/044/29/04

Keywords

  • 3D virtual navigation
  • Field of view
  • Immersion
  • Path integration
  • Physically large display
  • Presence
  • Visual angle

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design

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