Abstract
Solving real-world highly ill-structured problems involves iteration: gathering information, building, testing, and revising products, experiments, and theories. However, we do not know how to create learning environments to teach iteration for highly ill-structured problems. How might we help student teams effectively iterate for highly ill-structured design problems? In this design-based research study we built on learning sciences research to implement Planning to Iterate—a weekly planning session in which teams create problem and planning representations. The study took place in a 6-week extracurricular undergraduate design program with five undergraduate project teams working on highly ill-structured problems. To understand team iterative practices, we analyzed videos of teams’ weekly planning sessions, and teams’ artifacts. Students significantly increased iterative practices, but infrequently integrated the practices together, suggesting re-design with additional coaching.
Original language | English (US) |
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Pages (from-to) | 9-16 |
Number of pages | 8 |
Journal | Proceedings of International Conference of the Learning Sciences, ICLS |
Volume | 1 |
Issue number | 2018-June |
State | Published - 2018 |
Event | 13th International Conference of the Learning Sciences, ICLS 2018: Rethinking Learning in the Digital Age: Making the Learning Sciences Count - London, United Kingdom Duration: Jun 23 2018 → Jun 27 2018 |
Funding
We thank Delta Lab, Haoqi Zhang, Julie Hui, and Bruce Sherin for their feedback. We thank Alex Sher for help with implementation. This work was funded by the National Science Foundation (US) grants IIS-1530833 and IIS-1320693.
Keywords
- Design research
- Iteration
- Planning tools
- Problem-solving
- Project-based learning
ASJC Scopus subject areas
- Computer Science (miscellaneous)
- Education