Playable data: Characterizing the design space of game-y infographics

Nicholas Diakopoulos*, Funda Kivran-Swaine, Mor Naaman

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

32 Scopus citations


This work explores the intersection between infographics and games by examining how to embed meaningful visual analytic interactions into game mechanics that in turn impact user behavior around a data-driven graphic. In contrast to other methods of narrative visualization, games provide an alternate method for structuring a story, not bound by a linear arrangement but still providing structure via rules, goals, and mechanics of play. We designed two different versions of a game-y infographic, Salubrious Nation, and compared them to a non-game-y version in an online experiment. We assessed the relative merits of the game-y approach of presentation in terms of exploration of the visualization, insights and learning, and enjoyment of the experience. Based on our results, we discuss some of the benefits and drawbacks of our designs. More generally, we identify challenges and opportunities for further exploration of this new design space.

Original languageEnglish (US)
Title of host publicationCHI 2011 - 29th Annual CHI Conference on Human Factors in Computing Systems, Conference Proceedings and Extended Abstracts
PublisherAssociation for Computing Machinery
Number of pages10
ISBN (Print)9781450302289
StatePublished - 2011

Publication series

NameConference on Human Factors in Computing Systems - Proceedings


  • Games
  • Infographics
  • Interaction science
  • Visual analytics

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design


Dive into the research topics of 'Playable data: Characterizing the design space of game-y infographics'. Together they form a unique fingerprint.

Cite this