Playable experiences at AIIDE 2018

Ben Samuel, Aaron Reed, Emily Short, Samantha Heck, Barrie Robison, Landon Wright, Terence Soule, Mike Treanor, Joshua McCoy, Anne Sullivan, Alireza Shirvani, Edward Garcia, Rachelyn Farrell, Stephen Ware, Katherine Compton

Research output: Chapter in Book/Report/Conference proceedingConference contribution

7 Scopus citations

Abstract

This paper describes the accepted entries to the sixth Playable Experiences track to be held at the AIIDE conference. The Playable Experiences track showcases innovative complete works that are informed, inspired, or otherwise enabled by artificial intelligence.

Original languageEnglish (US)
Title of host publicationProceedings of the 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2018
PublisherAAAI Press
Pages275-280
Number of pages6
ISBN (Electronic)9781577358046
StatePublished - 2018
Event14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2018 - Edmonton, Canada
Duration: Nov 13 2018Nov 17 2018

Publication series

NameProceedings of the 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2018

Conference

Conference14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2018
Country/TerritoryCanada
CityEdmonton
Period11/13/1811/17/18

ASJC Scopus subject areas

  • Visual Arts and Performing Arts
  • Artificial Intelligence

Fingerprint

Dive into the research topics of 'Playable experiences at AIIDE 2018'. Together they form a unique fingerprint.

Cite this