TY - GEN
T1 - Pre-learning experiences with co-creative agents in museums
AU - Long, Duri
N1 - Funding Information:
I would like to thank my advisor, Dr. Brian Magerko, all members of the ADAM Lab at Georgia Institute of Technology, and more specifically my current collaborators on these projects, including but not limited to: Mikhail Jacob, Dor Hananel, Idan Hananel, Dr. Nicholas Davis, Dr. Tom McKlin, Anna Weisling, Dr. Anna Xambo, and Dr. Gerard Roma. I would also like to thank our museum partners at the Children’s Museum of Pittsburgh and the Museum of Science and Industry Chicago, as well as the Digital Interactive Liberal Arts Center (DILAC) at Georgia Tech and the NSF for funding this work.
Publisher Copyright:
Copyright © 2017, Association for the Advancement of Artificial Intelligence (www.aaai.org). All rights reserved.
PY - 2017
Y1 - 2017
N2 - Co-creative agents, or artificially intelligent computer agents that can collaborate creatively in real-time with human partners, have proven successful in being both creatively engaging and fun to interact with. Prior research in museum experience design also indicates that due to their incorporation of embodied interaction, creative narrative construction, and personal identity, co-creative agents have potential to drive pre-learning experiences that motivate participants to learn more about technology in museum settings. However, many co-creative agents fall short in effectively communicating technology-related educational outcomes. My work aims to explore how museum experiences involving co-creative agents can be designed and evaluated such that they both foster creative engagement and facilitate pre-learning experiences, using two interactive installation projects (LuminAI and TuneTable) as technical probes.
AB - Co-creative agents, or artificially intelligent computer agents that can collaborate creatively in real-time with human partners, have proven successful in being both creatively engaging and fun to interact with. Prior research in museum experience design also indicates that due to their incorporation of embodied interaction, creative narrative construction, and personal identity, co-creative agents have potential to drive pre-learning experiences that motivate participants to learn more about technology in museum settings. However, many co-creative agents fall short in effectively communicating technology-related educational outcomes. My work aims to explore how museum experiences involving co-creative agents can be designed and evaluated such that they both foster creative engagement and facilitate pre-learning experiences, using two interactive installation projects (LuminAI and TuneTable) as technical probes.
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M3 - Conference contribution
AN - SCOPUS:85070818375
T3 - Proceedings of the 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2017
SP - 298
EP - 300
BT - Proceedings of the 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2017
PB - AAAI Press
T2 - 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2017
Y2 - 5 October 2017 through 9 October 2017
ER -