TY - GEN
T1 - Procedural level design for platform games
AU - Compton, Kate
AU - Mateas, Michael
N1 - Copyright:
Copyright 2013 Elsevier B.V., All rights reserved.
PY - 2006
Y1 - 2006
N2 - Although other genres have used procedural level generation to extend gameplay and replayability, platformer games have not yet seen successful level generation. This paper proposes a new four-layer hierarchy to represent platform game levels, with a focus on representing repetition, rhythm, and connectivity. It also proposes a way to use this model to procedurally generate new levels.
AB - Although other genres have used procedural level generation to extend gameplay and replayability, platformer games have not yet seen successful level generation. This paper proposes a new four-layer hierarchy to represent platform game levels, with a focus on representing repetition, rhythm, and connectivity. It also proposes a way to use this model to procedurally generate new levels.
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M3 - Conference contribution
AN - SCOPUS:77953564426
SN - 9781577352808
T3 - Proceedings of the 2nd Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2006
SP - 109
EP - 111
BT - Proceedings of the 2nd Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2006
T2 - 2nd Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2006
Y2 - 20 June 2006 through 23 June 2006
ER -