Punch and Judy AI playset: A generative farce manifesto or: The tragical comedy or comical tragedy of predicate calculus

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Scopus citations

Abstract

Building complete interactive narrative systems is hard. Building systems that are satisfying for naïve users is especially hard since small deficiencies in component technologies can easily destroy the experience for a user. In this paper I argue that we can ameliorate some of these technical limitations through careful choice of genre and style, and discuss a number of properties of farce that make it a particularly attractive choice. Then I will describe work in progress on Punch and Judy AI Playset, a system that allows users to explore possible narratives in the Punch and Judy story world.

Original languageEnglish (US)
Title of host publicationIntelligent Narrative Technologies - Papers from the 2012 AIIDE Workshop, Technical Report
Pages14-19
Number of pages6
StatePublished - 2012
Event8th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2012 Workshop - Stanford, CA, United States
Duration: Oct 8 2012Oct 9 2012

Publication series

NameAAAI Workshop - Technical Report
VolumeWS-12-14

Other

Other8th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2012 Workshop
Country/TerritoryUnited States
CityStanford, CA
Period10/8/1210/9/12

ASJC Scopus subject areas

  • General Engineering

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