TY - GEN
T1 - Punch and Judy AI playset
T2 - 8th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2012 Workshop
AU - Horswill, Ian D
N1 - Copyright:
Copyright 2013 Elsevier B.V., All rights reserved.
PY - 2012
Y1 - 2012
N2 - Building complete interactive narrative systems is hard. Building systems that are satisfying for naïve users is especially hard since small deficiencies in component technologies can easily destroy the experience for a user. In this paper I argue that we can ameliorate some of these technical limitations through careful choice of genre and style, and discuss a number of properties of farce that make it a particularly attractive choice. Then I will describe work in progress on Punch and Judy AI Playset, a system that allows users to explore possible narratives in the Punch and Judy story world.
AB - Building complete interactive narrative systems is hard. Building systems that are satisfying for naïve users is especially hard since small deficiencies in component technologies can easily destroy the experience for a user. In this paper I argue that we can ameliorate some of these technical limitations through careful choice of genre and style, and discuss a number of properties of farce that make it a particularly attractive choice. Then I will describe work in progress on Punch and Judy AI Playset, a system that allows users to explore possible narratives in the Punch and Judy story world.
UR - http://www.scopus.com/inward/record.url?scp=84876484907&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84876484907&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:84876484907
SN - 9781577355854
T3 - AAAI Workshop - Technical Report
SP - 14
EP - 19
BT - Intelligent Narrative Technologies - Papers from the 2012 AIIDE Workshop, Technical Report
Y2 - 8 October 2012 through 9 October 2012
ER -