Abstract
Pursuit is a familiar mechanical activity that humans and animals engage in-athletes chasing balls, predators seeking prey and insects manoeuvring in aerial territorial battles. In this paper, we discuss and compare strategies for pursuit, the occurrence in nature of a strategy known as motion camouflage, and some evolutionary arguments to support claims of prevalence of this strategy, as opposed to alternatives. We discuss feedback laws for a pursuer to realize motion camouflage, as well as two alternative strategies. We then set up a discrete-time evolutionary game to model competition among these strategies. This leads to a dynamics in the probability simplex in three dimensions, which captures the mean-field aspects of the evolutionary game. The analysis of this dynamics as an ascent equation solving a linear programming problem is consistent with observed behaviour in Monte Carlo experiments, and lends support to an evolutionary basis for prevalence of motion camouflage.
Original language | English (US) |
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Pages (from-to) | 1539-1559 |
Number of pages | 21 |
Journal | Proceedings of the Royal Society A: Mathematical, Physical and Engineering Sciences |
Volume | 465 |
Issue number | 2105 |
DOIs | |
State | Published - May 8 2009 |
Keywords
- Evolutionary game
- Geometry of simplex
- Motion camouflage
- Natural frames
- Pursuit
- Replicator dynamics
ASJC Scopus subject areas
- Mathematics(all)
- Engineering(all)
- Physics and Astronomy(all)