Abstract
Agents often have to make decisions with incomplete knowledge and few computational resources. We argue that qualitative representations and reasoning, especially combined with analogy, provide a natural approach to performing decision-making in situations with little data, incomplete models, and under tight computational constraints. Moreover, qualitative models provide a means of recognizing and framing decision problems. This paper describes our progress in exploring these ideas to date, using examples from experiments with a system that learns to play Freeciv, an open-source strategy game.
Original language | English (US) |
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Title of host publication | Proceedings of the QR’18 |
Editors | Zoe Falomir, George M. Coghill, Wei Pang |
Pages | 9-15 |
Number of pages | 7 |
State | Published - 2018 |