Abstract
The popularity of hackathons has increased as technology pervades more facets of our lives. Originally designed for programmers, hackathons are now being appropriated by new stakeholders across diverse sectors. Yet with this evolution in hackathons, we no longer adequately understand what is produced and, thereby, the value of these events. We conducted an interview study with 22 stakeholders - participants, representatives of nonprofit organizations, and organizers - of the CHI4Good Day of Service to understand what is produced through philanthropic hackathons. Whereas traditional hackathons are oriented around the production of code or prototypes, our analysis of interview data suggests that the production work of philanthropic hackathons also includes technical capacity and expertise, expanded social networks, an exposure to design process, affective experiences, and an opportunity for participants to shape their identities against a cross-sectoral, interdisciplinary backdrop. We conclude by reflecting on implications for the CHI community in carrying out philanthropic events styled after hackathons.
Original language | English (US) |
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Title of host publication | CHI 2017 - Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems |
Subtitle of host publication | Explore, Innovate, Inspire |
Publisher | Association for Computing Machinery |
Pages | 810-814 |
Number of pages | 5 |
ISBN (Electronic) | 9781450346559 |
DOIs | |
State | Published - May 2 2017 |
Event | 2017 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI 2017 - Denver, United States Duration: May 6 2017 → May 11 2017 |
Publication series
Name | Conference on Human Factors in Computing Systems - Proceedings |
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Volume | 2017-May |
Other
Other | 2017 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI 2017 |
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Country/Territory | United States |
City | Denver |
Period | 5/6/17 → 5/11/17 |
Funding
This material is based upon work supported by the National Science Foundation under Grant Number 1602660. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the authors and do not necessarily reflect the views of the National Science Foundation.
Keywords
- Civic
- Design process
- Hackathon
- Material production
- Social networks
- Social-issue
ASJC Scopus subject areas
- Software
- Human-Computer Interaction
- Computer Graphics and Computer-Aided Design