Reappropriating hackathons: The production work of the CHI4Good day of service

Emily Porter, Chris Bopp, Elizabeth Gerber, Amy Voida

Research output: Chapter in Book/Report/Conference proceedingConference contribution

50 Scopus citations

Abstract

The popularity of hackathons has increased as technology pervades more facets of our lives. Originally designed for programmers, hackathons are now being appropriated by new stakeholders across diverse sectors. Yet with this evolution in hackathons, we no longer adequately understand what is produced and, thereby, the value of these events. We conducted an interview study with 22 stakeholders - participants, representatives of nonprofit organizations, and organizers - of the CHI4Good Day of Service to understand what is produced through philanthropic hackathons. Whereas traditional hackathons are oriented around the production of code or prototypes, our analysis of interview data suggests that the production work of philanthropic hackathons also includes technical capacity and expertise, expanded social networks, an exposure to design process, affective experiences, and an opportunity for participants to shape their identities against a cross-sectoral, interdisciplinary backdrop. We conclude by reflecting on implications for the CHI community in carrying out philanthropic events styled after hackathons.

Original languageEnglish (US)
Title of host publicationCHI 2017 - Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems
Subtitle of host publicationExplore, Innovate, Inspire
PublisherAssociation for Computing Machinery
Pages810-814
Number of pages5
ISBN (Electronic)9781450346559
DOIs
StatePublished - May 2 2017
Event2017 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI 2017 - Denver, United States
Duration: May 6 2017May 11 2017

Publication series

NameConference on Human Factors in Computing Systems - Proceedings
Volume2017-May

Other

Other2017 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI 2017
Country/TerritoryUnited States
CityDenver
Period5/6/175/11/17

Funding

This material is based upon work supported by the National Science Foundation under Grant Number 1602660. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the authors and do not necessarily reflect the views of the National Science Foundation.

Keywords

  • Civic
  • Design process
  • Hackathon
  • Material production
  • Social networks
  • Social-issue

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design

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