Abstract
Two research strands that contribute to mathematical learning are addressed. The first strand is research around instructional uses of turtle geometry and the second relates to instructional uses of dynamic geometry environments. It is shown how, by merging programming and dynamic geometry, new ways of representing familiar mathematics can be created.
Original language | English (US) |
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Pages (from-to) | 101-115 |
Number of pages | 15 |
Journal | International Journal of Computers for Mathematical Learning |
Volume | 7 |
Issue number | 1 |
DOIs | |
State | Published - Jul 30 2002 |
ASJC Scopus subject areas
- Theoretical Computer Science
- General Engineering
- Computer Science Applications
- Computational Theory and Mathematics