Abstract
Desirable outcomes such as health are tightly linked to behaviors, thus inspiring research on technologies that support people in changing those behaviors. Many behavior-change technologies are designed by HCI experts but this approach can make it difficult to personalize support to each user's unique goals and needs. This paper reports on the iterative design of two complementary support strategies for helping users create their own personalized behavior-change plans via self-experimentation: One emphasized the use of interactive instructional materials, and the other additionally introduced context-aware computing to enable user creation of "just in time" home-based interventions. In a formative trial with 27 users, we compared these two approaches to an unstructured sleep education control. Results suggest great promise in both strategies and provide insights on how to develop personalized behavior-change technologies. Copyright is held by the owner/author(s). Publication rights licensed to ACM.
Original language | English (US) |
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Title of host publication | CHI 2017 - Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems |
Subtitle of host publication | Explore, Innovate, Inspire |
Publisher | Association for Computing Machinery |
Pages | 6837-6849 |
Number of pages | 13 |
ISBN (Electronic) | 9781450346559 |
DOIs | |
State | Published - May 2 2017 |
Externally published | Yes |
Event | 2017 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI 2017 - Denver, United States Duration: May 6 2017 → May 11 2017 |
Publication series
Name | Conference on Human Factors in Computing Systems - Proceedings |
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Volume | 2017-May |
Other
Other | 2017 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI 2017 |
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Country/Territory | United States |
City | Denver |
Period | 5/6/17 → 5/11/17 |
Funding
This work was supported by a Google Research Faculty Award (PI: Hekler). Thanks to Bob Evans from Google for being our sponsor, for support on the early conceptualization of this work, and for providing the tool, Paco, for our use.
Keywords
- Behavior change
- Context-aware computing
- Just-in-time interventions
- Self-experimentation
ASJC Scopus subject areas
- Software
- Human-Computer Interaction
- Computer Graphics and Computer-Aided Design