Simulating dam-break flooding with floating objects through intricate city layouts using GPU-based SPH method

Jiansong Wu, Hui Zhang, Robert A. Dalrymple

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Scopus citations

Abstract

For the fast transient dam break flooding with floating bodies presented through intricate city layouts, the traditional grid-based method based on solving two dimensional (2D) Shallow Water Equations or three dimensional (3D) Reynolds-averaged Navier-Stokes equations have difficulty in modelling the 3D unsteady flow features and the moving objects in the flow, causing inaccuracies. In this paper, the fully Lagrangian meshfree Smoothed Particle Hydrodynamics (SPH) method with the graphical processing unit parallel computing technique employed (GPUSPH) is therefore applied to simulate the dam-break flood through the intricate urban district and to implement floating objects in the flow. Taking advantage of GPUs parallel computing techniques, simulations involving millions of particles (computational nodes) can be achieved. Numerical results identify the complex 3D flow features, such as hydraulic jumps, wave vortices and flow discontinuities, which indicates SPH method is well-suited for the modeling of dam-break flood through urban areas and the complicated flooding flow involving fluids with interacting floating objects.

Original languageEnglish (US)
Title of host publicationProceedings of the World Congress on Engineering 2013, WCE 2013
Pages1755-1760
Number of pages6
Volume3 LNECS
StatePublished - Nov 25 2013
Event2013 World Congress on Engineering, WCE 2013 - London, United Kingdom
Duration: Jul 3 2013Jul 5 2013

Other

Other2013 World Congress on Engineering, WCE 2013
CountryUnited Kingdom
CityLondon
Period7/3/137/5/13

Keywords

  • City layouts
  • Floating objects
  • Flooding
  • Sph

ASJC Scopus subject areas

  • Computer Science (miscellaneous)

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  • Cite this

    Wu, J., Zhang, H., & Dalrymple, R. A. (2013). Simulating dam-break flooding with floating objects through intricate city layouts using GPU-based SPH method. In Proceedings of the World Congress on Engineering 2013, WCE 2013 (Vol. 3 LNECS, pp. 1755-1760)