Skill-based differences in spatio-Temporal team behaviour in defence of the Ancients 2 (DotA 2)

Anders Drachen, Matthew Yancey, John Maguire, Derrek Chu, Iris Yuhui Wang, Tobias Mahlmann, Matthias Schubert, Diego Klabajan

Research output: Chapter in Book/Report/Conference proceedingConference contribution

77 Scopus citations

Abstract

Multiplayer Online Battle Arena (MOBA) games are among the most played digital games in the world. In these games, teams of players fight against each other in arena environments, and the gameplay is focussed on tactical combat. In this paper, we present three data-driven measures of spatio-Temporal behaviour in Defence of the Ancients 2 (DotA 2): 1) Zone changes; 2) Distribution of team members and: 3) Time series clustering via a fuzzy approach. We present a method for obtaining accurate positional data from DotA 2. We investigate how behaviour varies across these measures as a function of the skill level of teams, using four tiers from novice to professional players. Results from three analyses indicate that spatio-Temporal behaviour of MOBA teams is highly related to team skill.

Original languageEnglish (US)
Title of host publicationConference Proceedings - 2014 IEEE Games, Media, Entertainment Conference, IEEE GEM 2014
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781479975464
DOIs
StatePublished - Feb 24 2015
Event6th IEEE Consumer Electronics Society Games, Entertainment, and Media, IEEE GEM 2014 - Toronto, Canada
Duration: Oct 22 2014Oct 24 2014

Publication series

NameConference Proceedings - 2014 IEEE Games, Media, Entertainment Conference, IEEE GEM 2014

Conference

Conference6th IEEE Consumer Electronics Society Games, Entertainment, and Media, IEEE GEM 2014
Country/TerritoryCanada
CityToronto
Period10/22/1410/24/14

Keywords

  • DotA 2
  • Game analytics
  • MOBA
  • Multi-player online battle arena
  • Player modelling
  • Skill
  • Spatial analytics

ASJC Scopus subject areas

  • Computer Vision and Pattern Recognition
  • Software
  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction

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