@inproceedings{3ebb9dfa92d3414bb633b64106fc8170,
title = "Skill-based differences in spatio-Temporal team behaviour in defence of the Ancients 2 (DotA 2)",
abstract = "Multiplayer Online Battle Arena (MOBA) games are among the most played digital games in the world. In these games, teams of players fight against each other in arena environments, and the gameplay is focussed on tactical combat. In this paper, we present three data-driven measures of spatio-Temporal behaviour in Defence of the Ancients 2 (DotA 2): 1) Zone changes; 2) Distribution of team members and: 3) Time series clustering via a fuzzy approach. We present a method for obtaining accurate positional data from DotA 2. We investigate how behaviour varies across these measures as a function of the skill level of teams, using four tiers from novice to professional players. Results from three analyses indicate that spatio-Temporal behaviour of MOBA teams is highly related to team skill.",
keywords = "DotA 2, Game analytics, MOBA, Multi-player online battle arena, Player modelling, Skill, Spatial analytics",
author = "Anders Drachen and Matthew Yancey and John Maguire and Derrek Chu and Wang, {Iris Yuhui} and Tobias Mahlmann and Matthias Schubert and Diego Klabajan",
note = "Publisher Copyright: {\textcopyright} 2014 IEEE.; 6th IEEE Consumer Electronics Society Games, Entertainment, and Media, IEEE GEM 2014 ; Conference date: 22-10-2014 Through 24-10-2014",
year = "2015",
month = feb,
day = "24",
doi = "10.1109/GEM.2014.7048109",
language = "English (US)",
series = "Conference Proceedings - 2014 IEEE Games, Media, Entertainment Conference, IEEE GEM 2014",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
booktitle = "Conference Proceedings - 2014 IEEE Games, Media, Entertainment Conference, IEEE GEM 2014",
address = "United States",
}