TY - GEN
T1 - Social Modeling via Logic Programming in City of Gangsters
AU - Zubek, Robert
AU - Horswill, Ian
AU - Robison, Ethan
AU - Viglione, Matthew
N1 - Publisher Copyright:
Copyright © 2021, Association for the Advancement of Artificial Intelligence (www.aaai.org). All rights reserved.
PY - 2021
Y1 - 2021
N2 - City of Gangsters is a commercial strategy game with significant social modeling mechanics: it is a tycoon management game, where the player needs to work their social connections with a network of roughly 1200 NPCs to get things done, and NPC opinions about the player modulate the player's ability to succeed. We found logic programming to be well suited to our knowledge representation problem, including the need to perform inferences over a relationship network with more than a thousand active characters, and to provide the player with meaningful feedback about the consequences of their actions in the social space. In this paper we present the technical details of this social modeling problem, the details of our logic programming implementation, and how this interacts with the game's design and its social and material economies.
AB - City of Gangsters is a commercial strategy game with significant social modeling mechanics: it is a tycoon management game, where the player needs to work their social connections with a network of roughly 1200 NPCs to get things done, and NPC opinions about the player modulate the player's ability to succeed. We found logic programming to be well suited to our knowledge representation problem, including the need to perform inferences over a relationship network with more than a thousand active characters, and to provide the player with meaningful feedback about the consequences of their actions in the social space. In this paper we present the technical details of this social modeling problem, the details of our logic programming implementation, and how this interacts with the game's design and its social and material economies.
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M3 - Conference contribution
AN - SCOPUS:85129826622
T3 - 17th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2021
SP - 220
EP - 226
BT - 17th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2021
PB - Association for the Advancement of Artificial Intelligence
T2 - 17th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2021
Y2 - 11 October 2021 through 15 October 2021
ER -